{ ////////////////////////////////////////////////////////////////// // Material System Dependencies // // VConsole will copy these off on behalf of any subtool that hooks up the Material System. ////////////////////////////////////////////////////////////////// m_MaterialSystemDependencies = [ "animationsystem.dll", "inputsystem.dll", "imemanager.dll", "localize.dll", "materialsystem2.dll", "meshsystem.dll", "particles.dll", "pulse_system.dll", "renderingpipelines.dll", "rendersystemdx11.dll", "rendersystemvulkan.dll", "resourcesystem.dll", "scenesystem.dll", "toolscenenodes.dll", "v8system.dll", "vscript.dll", "vphysics2.dll", ] m_SubTools = [ { m_Name = "BugReporterTool" m_MenuString = "Bug Reporter" m_SubToolIconPath = "game:tools/images/vconsole/bugreporter.png" m_ToolbarString = "Bug" m_StatusBarTipString = "Open the bug reporter." m_CommandString = "bug" m_LibraryPath = "subtools/bugreporter_subtool.dll" m_AdditionalDependencies = [ "bugreporter_filequeue.dll" ] m_bRequiresAppConnection = false }, { m_Name = "ShowBudgetTool" m_MenuString = "Show Budget Nodes" m_SubToolIconPath = "game:tools/images/vconsole/showbudget.png" m_ToolbarString = "VProf" m_StatusBarTipString = "VProf Tool - Show Budget Nodes" m_LibraryPath = "subtools/vprof_subtool.dll" m_bRequiresAppConnection = false }, { m_Name = "SoundViewerTool" m_MenuString = "Sound Viewer" m_SubToolIconPath = "game:tools/images/vconsole/soundviewer.png" m_ToolbarString = "Sounds" m_StatusBarTipString = "Sound Viewer" m_LibraryPath = "subtools/soundviewer_subtool.dll" m_bRequiresAppConnection = false }, { m_Name = "NetGraphTool" m_MenuString = "Network Graph" m_SubToolIconPath = "game:tools/images/vconsole/netgraph.png" m_ToolbarString = "NetGraph" m_StatusBarTipString = "Network Graph" m_LibraryPath = "subtools/netgraph_subtool.dll" m_bRequiresAppConnection = true }, { m_Name = "ConvarHelperTool" m_MenuString = "ConVar Helper" m_SubToolIconPath = "game:tools/images/vconsole/convarhelpertool.png" m_ToolbarString = "ConVar" m_StatusBarTipString = "ConVar Helper" m_CommandString = "convarhelper" m_LibraryPath = "subtools/convarhelper_subtool.dll" m_bRequiresAppConnection = false m_bAllowAutoStart = true }, { m_Name = "LaunchAssetBrowserCommand" m_MenuString = "Asset Browser" m_SubToolIconPath = "game:tools/images/assetbrowser/appicon.ico" m_ToolbarString = "Assets" m_StatusBarTipString = "Open the Asset Browser." m_CommandString = "assetbrowser" m_bRequiresToolConnection = true }, ] }