// // Material Editor Configuration // // Key Names must be shader variable suffixes: "_color", "_trans", etc. // "InitialInputAsTexture" <0|1> Texture input ui picker. Default is true, which means textures. // "AlternateInput" Texture input ui alternate state picker. Default is color. // "Configuration" { "_basetintmask" { "AlternateInput" "Slider" } "_blend" { "AlternateInput" "Slider" } "_bloom" { "AlternateInput" "Slider" } "_detailmask" { "AlternateInput" "Slider" } "_diffusemask" { "AlternateInput" "Slider" } "_fresnel" { "AlternateInput" "Slider" } "_fresnelwarpcolor" { "AlternateInput" "Slider" } "_fresnelwarprim" { "AlternateInput" "Slider" } "_fresnelwarpspec" { "AlternateInput" "Slider" } "_gloss" { "AlternateInput" "Slider" } "_height" { "AlternateInput" "Slider" } "_mask" { "AlternateInput" "Slider" } "_metal" { "AlternateInput" "Slider" } "_metalnessmask" { "AlternateInput" "Slider" } "_refl" { "AlternateInput" "Slider" } "_rimmask" { "AlternateInput" "Slider" "InitialInputAsTexture" 0 } "_scroll" { "AlternateInput" "Slider" } "_selfillum" { "AlternateInput" "Slider" } "_selfillummask" { "AlternateInput" "Slider" } "_specexp" { "AlternateInput" "Slider" } "_specmask" { "AlternateInput" "Slider" } "_trans" { "AlternateInput" "Slider" } "_cloth" { "AlternateInput" "Slider" "InitialInputAsTexture" 0 } "_hair" { "AlternateInput" "Slider" "InitialInputAsTexture" 0 } }